Skyrim change npc aggression

broken image

Thenthe other scrit that is instead for the animation fx tranformations UnregisterForUpdate() being overly cautious Scriptname Prom_Wolfwitchtransformation extends ActorĮvent OnHit(ObjectReference akAggressor, Form akSource, Projectile akProjectile, bool abPowerAttack, bool abSneakAttack, bool abBashAttack, bool abHitBlocked) This is the first script that is attached to the npc Ģ IF the player keeps attacking the transformed NPC and reaches the bleedout stage or death stage, the NPC transforms to human but soon after transforms back to monster state.Īs starting base I used a mix of wolf and vampire transfomations, I created a different race for the monster so I adapted to that.

broken image
broken image

ġ When the player starts interaction with the npc attacking it it starts combat then after when the transformationhappens it stops to fight, instead gets to non aggressive state. Hello, I created a script set that needs to do the following :ġ Transform into a new race the NPC if attackedĢ Transform back the NPC into human if the attack stops or if dies or enters bleedout.